We are so deeply rooted in this mission that we recently launched an early learning research centre that focuses on all things related to child development, right from parenting to nutrition. It includes both home and pre-schools for us today. Flinto has evolved into a full-stack early learning and development company. ![]() From a startup to an industry leader in your segment, you have come a long way. As there were no readymade options back then, we decided to create something that would engage children. Vijay suggested that if there was someone who could professionally curate toys, activities, and books, it would be of huge benefit for parents and could have a lasting impact on their children’s lives. This made the kids end up spending lots of time in front of the TV and mobile phones. We had highflying IT jobs in the US, but we found it difficult to spend quality time with kids. How did the idea to start a business around early learning come to you? Vijay, Shreenidhi and I have been friends for 14 years. Durairaj, who is also CEO, spoke to STOI. Flinto, launched in 2013, has over 5 lakh customers across eight countries today. The success that Arunprasad Durairaj, Vijay Babu Gandhi and Shreenidhi Srirangam have had with their Chennai-based venture Flinto Learning Solutions, which creates physical activity based material for children between 2 and 12 years, suggests a different picture. This occurs when the game starts.If you think the future is one where most children will be glued to one digital screen or the other, maybe you should think again. setEnemyLocation () // This calls the following function to place the enemy // on the screen. CLICK, attackEnemy ) // By adding this function directly to the enemy object, // the function only happens when the object itself is // clicked, as opposed to clicking anywhere on the screen. var playerAttack : Number = 10 // sets the players attack power when they click. Var enemyHP : Number = 100 // sets the enemy's HP (health) to 100 at the start. RPGs can be significantly more difficult to code than a simple action game. Combat mechanics vary wildly from RPG to RPG, but many are turn-based.
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